There are four fundamental systems that must be developed, which include things like sending NPCs to find resources in various locations or sending them out to explore. The survivor NPC system is relatively complex and I want to develop this part further because I think it offers up the most fun. “Actually, survivors NPC’s are a major part of the gameplay and I hope that players feel attached to each character that they’ve rescued. They can even add other friendly NPC survivors to help out at their base, playing a surprisingly large role in the player being able to stay alive. With Mist Survival being an open-world sandbox, players can build up their shelters and collect resources to help them survive. But, now that I have sufficient funds, I’ll be able to hire a capable specialist to join my team to get that sort of thing addressed in the near future.” ![]() The disadvantage would be that since I’m only one person, there are parts of the quality where I need to improve. But, I had a development schedule for Mist Survival I had to stick to, so I never got a chance to play with them.įor the benefits, I guess it must be that the entire game and process belongs to me and I’m not reliant on anyone else. For example, when Monster Hunter World released, all of my friends were playing it and bugging me to play it too. I try my best to keep that focus and passion, no matter what. In the past, I’ve brought people onto the team to help work on the game, but their lack of passion or other commitments would result in their loss of focus or their loss of passion in getting the game completed. I do some mobile application and VR application outsourcing work, which helps fund the game’s development. Everyone usually says the biggest challenge is budget, but for me, that’s not a really big issue. “I would say the biggest problem I’ve faced is lack of passion in getting the work done. Both of which Rati has experienced during the game’s development. Of course, developing a game on your own can have its own hurdles, but it can have benefits as well. In the end, I decided that I would try my best to make the game on my own.” I guess it was a little bad luck to work with some folks who weren’t completely passionate about working on the game, which led to some challenges and delays. Throughout the entire development process, I met with a lot of failures. ![]() “I had never really thought about creating a game by myself.
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